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Click on the respective company name to see my role at that company.

Strapi is the leading open-source headless CMS. Strapi enables developers to build projects faster by providing content management capabilities and giving them the freedom to use their favourite tools. Content teams use Strapi to autonomously manage all types of content and distribute it from one CMS to any channel, be it websites, mobile apps, or connected devices. Based on Node.JS, it saves days of development time through a beautiful admin panel anyone can use. Loved by developers and supported by a global community of members and partners, Strapi brings together an ecosystem of 150,000+ enthusiasts, 700+ contributors, and innovative companies like IBM, NASA, Walmart, eBay, Rakuten, Toyota, etc

Software development company
⏰ Duration

April 2022 - October 2022

👩🏻‍💻 Role

Product Designer (Intern)

👥 Responsibity
  • Working in Cross-collaboration team.

  • Working with existing design system and improving it.

  • Performing User research and providing insights to various teams in the company.


The goal was to break through in the tech industry and learn to collaborate in a cross-functional team. To begin with, along with the help of my mentor I created a 30,60,90 day plan to establish my roles and responsibilities and to understand the product.

Thank you for your time 🙏🏽

GDD is a design studio focusing on providing high-end design services for both physical and digital products. Spanning across categories, GDD strives to bring the best of Global Design methods to local and international clients that help bridge the gap between innovation and human experiences.

Product and exprience Design Studio
👩🏻‍💻 Role

UX/UI Designer (Intern)

⏰ Duration

June 2019 - August 2019

User research

User Interface

Competitive Analysis

👥 Responsibility


Skill development, Teamwork, Industry Experience, Learning.

To perform research and present it to stakeholders for ongoing projects.

This was my very first internship and the place where I discovered User Experience Design and the process of User Research. As this was a short Internship I worked on three different projects at different stages.

  • Brought significant insights to the design team by directing UX research for the company by conducting two rounds of interviews and surveys on 50+ users

  • Conducted comprehensive market research on home automation systems and presented it to stakeholdersˆ

  • Created deliverables like user personas, empathy maps, user journey maps etc. for stakeholders.


Project Brief

Havells is one of the biggest home appliance company in India. Consumers still face difficulties when it comes to using Home Automation/Smart Devices. This is particularly true in the case of Havells since there are multiple apps for multiple product categories and it is difficult to identify the right app and use.

My Role

Understand and lead problem resolution with the help of PM, Engineers and users/Customers.

At Strapi, my role as a product design intern was to work on improving the software experience by working on the usability, accessibility, look and feel of the product. I contributed to doing so by performing various tasks like

  • Solving complex problems by coming up with innovative solutions.

  • Broke down complex challenges and applied user-centred principles that led to the creation of elegant and effective solutions that resonated with both users and stakeholders.

  • Conducting user research for different teams (product and documentation team) in the company and making them aware of the importance of the same.

  • Understanding the basics of and performing QA tests.

  • Running and inspecting a code uploaded on Git by the community and redesigning it in accordance with the company design system.

Below are some of the features I worked on

Taking Interviews to understand the current user experience of Strapi 

Collaborating with the documentation team and setting goals for the rebranding


Based on these interviews I built deliverables like Primary, Secondary and Tertiary User persona, User Scenarios and User Persona Goals and User Journey maps

Primary User Persona

User Persona Goals

User Scenario

User Journey Map

The next step was to interview users to understand their usage and paint points. I divided the interview questionnaire into 3 parts Explore (to know the user), Engage (asking questions regarding the day-to-day usage of appliances of the users and the challenges they face while doing so) and Expect (their expectations from the product)

To begin with and understand the subject and market I started with a competitor analysis of the home automation market for AC, fans, geysers and sockets.

Below are some slides of the competitor analysis.

Learnings and Takeaways

  • Learned the process and importance of qualitative research.

  • Discovered Ux methodologies.

  • Presented research reports to clients from multinational corporations.

  • Created and discovered ways to turn insights into clear deliverables.

Mindsailors is a design studio located in Poznan, Poland. It is a one-stop-shop solution for clients coming from around the globe with their projects. They have a presence of 15 years in the market as an industrial design company and have won multiple design awards. They have been focussing on local clients in and around Poland and Europe. The company’s design process is divided into 4 parts Ideate, Prototype, Validation, and Production.

Product Design and Engineering Studio
👩🏻‍💻 Role

Product Designer (Intern)

⏰ Duration

October 2020 - January 2021

👥 Responsibility

Secondary Research

Concept Ideation and sketching

3D Modelling

3D Rendering



Industry Experience, building pragmatic products, prototyping and collaborating with engineers.

To ideate and design an array of end-to-end pragmatic products by collaborating with engineers and senior designers.

Working at this studio was a unique experience. Every week was a new challenge as they took on all kinds of projects from payment terminals to beer bottles. It helped me expand my knowledge across various sectors and taught me to consider the manufacturing process while ideating and 3D modelling my ideas.

  • Research and conceptualisation

  • Prototyping with materials like wood, metal, paper, foam and various chemicals for coating procedures

  • Learning and performing new processes like welding and sandblasting.

  • 3D modelling and rendering concepts to propose them to the clients.

Below are 2 of the multiple projects I worked on


Learnings and Takeaways

  • Building pragmatic products.

  • Learning about various manufacturing processes and considering them while ideating the final concept and 3D modelling.

  • Improved 3D modelling and Keyshot rendering skills.

  • Experimenting with various materials for physical prototyping and using various power tools.



Learning &


  • Improved communication skills as a result of working in a 100%remote company.

  • Gained experience working in collaborative teams with PMs, engineers, QA analysts and other designers.

  • Also had an opportunity to work with different teams like Documentation and Marketing at the company.

  • Presented my design solutions to teams.

  • Improved my knowledge of accessibility in UI design and discovered tools to cross-check the same.

Goal for


​1. Strategy
2. Scope
3. Structure
4. Skeleton
5. Surface

To build a product/app. This product/app will allow Havells brands to extend their reach and visibility in the market in the smart products segment. It will be a strong complementary app to their existing smart product range and increase sales with its differentiated user experience. To do so we followed the 5S process.



Beer bottle design

Project Brief - The Hevelka Craft Beer Festival is the largest brewing event in northern Poland. An event where visitors have the opportunity to learn the secrets of beer brewing and taste new flavours. Over 100 beers from 20 breweries await guests, as well as a lot of attractions from the rich gastronomic offer. Hevelka now plans to manufacture their line of bottles of 2 sizes made with eco-friendly materials to distribute to various craft breweries around Poland.

My approach - The bottle had to be minimalistic and manufactured for 330ml and 500ml bottles. I started by looking at existing beer bottles available in the market and then sketched out some fundamental bottle shapes. We then discussed our ideas with the team where I realised that some of the sketches I thought looked minimal still had a prominent design element. So after iterations, I 3D modelled the final design. While doing so, I considered the transportation and manufacturing process as the only way to produce these bottles was blow moulding, with limitations. I learnt about how the slightest changes could affect the entire manufacturing process.



Casing for rasberry pi

Project Brief - Antmicro is a software-driven tech company developing edge computing systems for various branches of industry, such as robotics, defence, civil security, computer vision, broadcasting, as well as the Internet of Things. The challenge was to design a Raspberry Pi casing in a way that they could stack 48 of them together without them heating up.

My approach - My approach consisted of having a pattern on the casing inspired by their logo. Having around 14 in each row and stacking them in a cluster of 48. They have fans at the bottom of the drawer which will keep the Rasberry pis cool when in use. The vertical lines in the design allow the fan air to pass through, helping to keep them cool. The client was very happy with the proposition as they are very fond of this pattern and use it more than the logo itself.

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